[Head over to the 3x3 project site]
Latest project:
The goal and subject of the artist in residency at Stichting KIK was interdisciplinary cooperation on
multiple levels. Aspects such as publicity, attracting an audience and stimulating involvement were an
integral part of the project. The residency period prolonged from November 3rd, 2008 to December 14th. The exhibition was held on the 13th and 14th of December, from 13:00 to 17:00.
The project titled 3x3 consisted of:
[Narrative visual artist]
The borders between human interpretation, the interexchangeability and limits of language, improvisation in the understanding of form. Keywords are efficiency, function and dysfunction.
Arjan tries to deconstuct the ideas and assumptions of the viewer to a point where they can function on a level where there are multiple truths, which can assume to grasp the complexities of the experience that surround the human framework of communication.
His work is connected with collecting, repetition and individuality. Mimicking reality and making use of the collective subconscious is an integral part in his work, as a way to separate the existence of meaning from meaninglessness.
[Communication artist]
Hans is fascinated by fragmentation of sound and image and uses this as a source of inspration for his work, which can be described as 'the art of networking'.
By the use of the radio medium the work is not only site specific but also virtual; Radio is tried to be used as an interactive medium: there's the potentiality of participation of vistors, listeners and fellow artists.
[Conceptual artist]
Luciano is a conceptual artist with a minimalist visual language that stands in the tradition of artists from the traditional and neo avant-garde.
The thematic of Luciano's work resides on the border between a by the work induced staged reality and the apparent illusion. What is it that creates the experience, what is it that gives rise to its meaning, its existence, and with what consequences?
Beside these more recursive questions the metaphysical of the here and now is tried to be made tangible and the observed physical world in doubt. In this he lets himself be governed by the dialectic of chance or destiny, chaos or order, action reaction, and appearance or reality.
[New media artist]
Sander is a new media artist, working on the boundaries of many disciplines, worlds or themes, mixing realities or creating connections between different worlds.
Interactivity is a main ingredient in many of his projects. Involvement is used as an instrument to attract a more thorough attention, more than just a brief look and an instant judgement. There is often more to explore at a secondary layer. Furthermore, the interactivity also means a shared responsibility for a creative end result. Some of his works, are no more than just a tool.
Previous project:
The 4x solo exhibition was the outcome of the continuing effort to define a single statement that would encompass
the individual desires and visions of the 4 members of the collective. As the deadline of the exhibition drew closer,
the adoption of 4 separate statements as a base for the show was inevitable.
[Video] by Arjan van Amsterdam


Situated in the virtual reality of Second Life, a computer game without specific goals, the presented video work depicts sceneries of a virtual nature. This second nature resembles reality to some extend and defines the digital surroundings of the world and the way through which gamers play the game. Through a combination of abstracted sceneries and online messages from Second Life a spectator can enter this virtual reality as experienced by the gamers.
[Photos] by Hans Kuiper


Based on recollections from the past Cars is a series of photos that investigates the meaning of representation and its relation to modern day communication in mass media. As a child, especially boys are socialized by playing with toy cars to be able to become 'real car' consumers later. In the 'playing years' an almost 'mystic' presence of toy cars is built in the mind of the child: the cars become 'personalities' with specific traits: the toy cars are linked to fantasy people that use the cars, their mutual relations and social status. In professional marketing the concept of 'brand personality' is used for describing this process in later age, never referring to the most important 'brand manipulation' in the child years. If the child is not socialized in a young age to get 'familiar' to cars, even on its 'toy level', it will be harder to sell cars when the kids have become adults. The photo series of Hans Kuiper refer to this process and try to explore and revive the 'magic' of his youth years which were filled with intensive car playing (next to drawing and music). For the series he went back to his parents' house, where the cars are still kept in a box at the attic. It was fascinating to discover that the cars had not lost their magic, although they were so tiny now. By the big size photo's Hans tries to revive the magic long gone by at a first glance, but in a scary way for Hans, a closer look shows there might be still an attachment. For the innocent visitor, though, the specific cars might have another meaning; it might be also that 'Cars' revives reminiscenses of youth car playing. By this project Hans tries to explore the power of photography to induce memories and feelings to the human mind, just as car advertising first works with photos and films to attract their potential buyer. In contrast to 'real car' advertising (the advertising photo's are already a reprentation), the toy car photo's become representations of representations and this layering of meaning in photography and film is fascinating to Hans Kuiper.
[Installation] by Luciano Pinna
This installation was inspired by the 'The hard problem' paradigm. It is a central question in consciousness studies and can be formulated as to why physical processing should give rise to a rich inner life? The basic idea behind the work was to reflect light on sound, two independent media sharing similar mathematical functions. A beam of light from a projector is projected onto the live recorded sound of that device in operation by feeding the sound to a speaker that acted as the projector screen for the emitted image.
[Installation] by Sander Veenhof
At an exhibition area in Second Life 3 different traps were created to catch or hit the inhabitants of the virtual world. A live video of these traps was shown on a computerscreen in a gallery in Amsterdam. People visiting the exhibition in real life could operate the traps by sending text-messages using their mobile phone to a specific number. The keywords 'catch', 'drop box' or 'hit' were respectively activating a hatch, dropping a box or turning a bat.
The installation enabled gallery visitors to experience an emotional connection with the avatars of the virtual world. The direct interaction through the harmfull virtual devices was appropriate to their role in the installation: being invisible but powerfull superbeings, deciding about the faith of the innocent virtual creatures beneath them.
